Gamification for Innovators and Entrepreneurs
Using Games to Drive Innovation and Facilitate Learning

Download Url(s)
https://library.oapen.org/bitstream/20.500.12657/59620/1/9783110725582.pdf---
https://library.oapen.org/bitstream/20.500.12657/59620/1/9783110725582.pdf
---
https://library.oapen.org/bitstream/20.500.12657/59620/1/9783110725582.pdf
Author(s)
Bessant, John
Breuer, Henning
Gudiksen, Sune
Collection
EU collectionLanguage
EnglishAbstract
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.

