Made in Asia/America
Why Video Games Were Never (Really) about Us

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Contributor(s)
Patterson, Christopher B. (editor)
Fickle, Tara (editor)
Language
EnglishAbstract
The contributors to Made in Asia/America explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition.
Keywords
Asian American studies, video games, race, digital humanities, new media, queer theory; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies; thema EDItEUR::1 Place qualifiers::1K The Americas::1KB North America (USA and Canada)::1KBB United States of America, USA; thema EDItEUR::5 Interest qualifiers::5P Relating to specific groups and cultures or social and cultural interests::5PB Relating to peoples: ethnic groups, indigenous peoples, cultures and other groupings of people; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies; thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesISBN
9781478030263, 9781478026037, 9781478093961Publisher
Duke University PressPublisher website
http://www.dukeupress.edu/Publication date and place
2024Imprint
Duke University Press BooksSeries
Power Play: Games, Politics, Culture,Classification
Ethnic studies
United States of America, USA
Relating to peoples: ethnic groups, indigenous peoples, cultures and other groupings of people
Media studies
Computer games / online games: strategy guides

