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dc.contributor.editorPatterson, Christopher B.
dc.contributor.editorFickle, Tara
dc.date.accessioned2024-04-11T04:40:34Z
dc.date.available2024-04-11T04:40:34Z
dc.date.issued2024
dc.date.submitted2024-04-09T07:38:24Z
dc.identifierOCN: 1420210003
dc.identifierhttps://library.oapen.org/handle/20.500.12657/89736
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/136341
dc.description.abstractThe contributors to Made in Asia/America explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition.
dc.languageEnglish
dc.relation.ispartofseriesPower Play: Games, Politics, Culture
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studiesen_US
dc.subject.classificationthema EDItEUR::1 Place qualifiers::1K The Americas::1KB North America (USA and Canada)::1KBB United States of America, USAen_US
dc.subject.classificationthema EDItEUR::5 Interest qualifiers::5P Relating to specific groups and cultures or social and cultural interests::5PB Relating to peoples: ethnic groups, indigenous peoples, cultures and other groupings of peopleen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studiesen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesen_US
dc.subject.otherAsian American studies, video games, race, digital humanities, new media, queer theory
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies
dc.subject.otherthema EDItEUR::1 Place qualifiers::1K The Americas::1KB North America (USA and Canada)::1KBB United States of America, USA
dc.subject.otherthema EDItEUR::5 Interest qualifiers::5P Relating to specific groups and cultures or social and cultural interests::5PB Relating to peoples: ethnic groups, indigenous peoples, cultures and other groupings of people
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
dc.titleMade in Asia/America
dc.title.alternativeWhy Video Games Were Never (Really) about Us
dc.typebook
oapen.identifier.doi10.1215/9781478059264
oapen.relation.isPublishedBy8b9381d6-252e-4bed-8478-ee620c861aac
oapen.relation.isFundedByUniversity of Oregon
oapen.relation.isFundedByUniversity of British Columbia
oapen.relation.isFundedBy4e936a57-6ddd-48d0-8c0d-9d88e5d607f2
oapen.relation.isFundedBy1f837504-813d-4560-9175-bdbb872f12e4
oapen.relation.isbn9781478030263
oapen.relation.isbn9781478026037
oapen.relation.isbn9781478093961
oapen.imprintDuke University Press Books
oapen.pages377
dc.relationisFundedBy4e936a57-6ddd-48d0-8c0d-9d88e5d607f2
dc.relationisFundedBy1f837504-813d-4560-9175-bdbb872f12e4


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open access
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