Made in Asia/America
Why Video Games Were Never (Really) about Us
| dc.contributor.editor | Patterson, Christopher B. | |
| dc.contributor.editor | Fickle, Tara | |
| dc.date.accessioned | 2024-04-11T04:40:34Z | |
| dc.date.available | 2024-04-11T04:40:34Z | |
| dc.date.issued | 2024 | |
| dc.date.submitted | 2024-04-09T07:38:24Z | |
| dc.identifier | OCN: 1420210003 | |
| dc.identifier | https://library.oapen.org/handle/20.500.12657/89736 | |
| dc.identifier.uri | https://directory.doabooks.org/handle/20.500.12854/136341 | |
| dc.description.abstract | The contributors to Made in Asia/America explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition. | |
| dc.language | English | |
| dc.relation.ispartofseries | Power Play: Games, Politics, Culture | |
| dc.rights | open access | |
| dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies | en_US |
| dc.subject.classification | thema EDItEUR::1 Place qualifiers::1K The Americas::1KB North America (USA and Canada)::1KBB United States of America, USA | en_US |
| dc.subject.classification | thema EDItEUR::5 Interest qualifiers::5P Relating to specific groups and cultures or social and cultural interests::5PB Relating to peoples: ethnic groups, indigenous peoples, cultures and other groupings of people | en_US |
| dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies | en_US |
| dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides | en_US |
| dc.subject.other | Asian American studies, video games, race, digital humanities, new media, queer theory | |
| dc.subject.other | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies | |
| dc.subject.other | thema EDItEUR::1 Place qualifiers::1K The Americas::1KB North America (USA and Canada)::1KBB United States of America, USA | |
| dc.subject.other | thema EDItEUR::5 Interest qualifiers::5P Relating to specific groups and cultures or social and cultural interests::5PB Relating to peoples: ethnic groups, indigenous peoples, cultures and other groupings of people | |
| dc.subject.other | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies | |
| dc.subject.other | thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides | |
| dc.title | Made in Asia/America | |
| dc.title.alternative | Why Video Games Were Never (Really) about Us | |
| dc.type | book | |
| oapen.identifier.doi | 10.1215/9781478059264 | |
| oapen.relation.isPublishedBy | 8b9381d6-252e-4bed-8478-ee620c861aac | |
| oapen.relation.isFundedBy | University of Oregon | |
| oapen.relation.isFundedBy | University of British Columbia | |
| oapen.relation.isFundedBy | 4e936a57-6ddd-48d0-8c0d-9d88e5d607f2 | |
| oapen.relation.isFundedBy | 1f837504-813d-4560-9175-bdbb872f12e4 | |
| oapen.relation.isbn | 9781478030263 | |
| oapen.relation.isbn | 9781478026037 | |
| oapen.relation.isbn | 9781478093961 | |
| oapen.imprint | Duke University Press Books | |
| oapen.pages | 377 | |
| dc.relationisFundedBy | 4e936a57-6ddd-48d0-8c0d-9d88e5d607f2 | |
| dc.relationisFundedBy | 1f837504-813d-4560-9175-bdbb872f12e4 |
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