Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

Download Url(s)
https://doi.org/10.7551/mitpress/10887.001.0001Author(s)
Klopfer, Eric
Haas, Jason
Osterweil, Scot
Rosenheck, Louisa
Language
EnglishAbstract
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
Keywords
education; videogame design; constructivist; pedagogy; design philosophyISBN
9780262346078, 9780262037808Publisher
The MIT PressPublisher website
https://mitpress.mit.eduPublication date and place
Cambridge, 2018Imprint
The MIT PressSeries
The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning,Classification
Educational visits & field trips
Computer games / online games: strategy guides
Extra-curricular activities
Computer games / online games: strategy guides

