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dc.contributor.authorKlopfer, Eric
dc.contributor.authorHaas, Jason
dc.contributor.authorOsterweil, Scot
dc.contributor.authorRosenheck, Louisa
dc.date.accessioned2022-02-21T15:11:37Z
dc.date.available2022-02-21T15:11:37Z
dc.date.issued2018
dc.identifierONIX_20220221_9780262346078_75
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/78555
dc.description.abstractPrinciples for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
dc.languageEnglish
dc.relation.ispartofseriesThe John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides
dc.subject.othereducation
dc.subject.othervideogame design
dc.subject.otherconstructivist
dc.subject.otherpedagogy
dc.subject.otherdesign philosophy
dc.titleResonant Games
dc.title.alternativeDesign Principles for Learning Games that Connect Hearts, Minds, and the Everyday
dc.typebook
oapen.identifier.doi10.7551/mitpress/10887.001.0001
oapen.relation.isPublishedByae0cf962-f685-4933-93d1-916defa5123d
oapen.relation.isbn9780262346078
oapen.relation.isbn9780262037808
oapen.imprintThe MIT Press
oapen.pages272
oapen.place.publicationCambridge


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