Game-Based Learning and Gamification for Education

Download Url(s)
https://mdpi.com/books/pdfview/book/7270Contributor(s)
Hou, Huei Tse (editor)
Language
EnglishAbstract
The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics.
Keywords
escape room; educative innovation; cooperative learning; higher education; gamification; teacher training; gamification design frameworks; systematic review; nutrition education; board game; knowledge-attitude-practice; digital games; language learning; teacher candidates; knowledge; attitudes; app development; Chinese learning; Chinese character literacy; game-based learning; learning game; Octalysis Framework; education; digital badges; timeliness; homework system; distributed practice; general physics; physical education; pedagogical models; active methodologies; motivation; creative thinking; learning motivation; science academic achievement; gamification in education; literature survey; keyword analysis; design thinking; framework; technology-enhanced learning; serious game; like2be; career; orientation; career choice; vocational orientation; news English; card games; slides; and learning sheets model; English as a second language; English-language teaching; n/aWebshop link
https://mdpi.com/books/pdfview ...ISBN
9783036575148, 9783036575155Publisher website
www.mdpi.com/booksPublication date and place
Basel, 2023Classification
History
Education

