Game-Based Learning and Gamification for Education
| dc.contributor.editor | Hou, Huei Tse | |
| dc.date.accessioned | 2023-06-23T09:44:17Z | |
| dc.date.available | 2023-06-23T09:44:17Z | |
| dc.date.issued | 2023 | |
| dc.identifier | ONIX_20230623_9783036575148_39 | |
| dc.identifier.uri | https://directory.doabooks.org/handle/20.500.12854/100807 | |
| dc.description.abstract | The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics. | |
| dc.language | English | |
| dc.subject.classification | thema EDItEUR::N History and Archaeology::NH History | en_US |
| dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JN Education | en_US |
| dc.subject.other | escape room | |
| dc.subject.other | educative innovation | |
| dc.subject.other | cooperative learning | |
| dc.subject.other | higher education | |
| dc.subject.other | gamification | |
| dc.subject.other | teacher training | |
| dc.subject.other | gamification design frameworks | |
| dc.subject.other | systematic review | |
| dc.subject.other | nutrition education | |
| dc.subject.other | board game | |
| dc.subject.other | knowledge-attitude-practice | |
| dc.subject.other | digital games | |
| dc.subject.other | language learning | |
| dc.subject.other | teacher candidates | |
| dc.subject.other | knowledge | |
| dc.subject.other | attitudes | |
| dc.subject.other | app development | |
| dc.subject.other | Chinese learning | |
| dc.subject.other | Chinese character literacy | |
| dc.subject.other | game-based learning | |
| dc.subject.other | learning game | |
| dc.subject.other | Octalysis Framework | |
| dc.subject.other | education | |
| dc.subject.other | digital badges | |
| dc.subject.other | timeliness | |
| dc.subject.other | homework system | |
| dc.subject.other | distributed practice | |
| dc.subject.other | general physics | |
| dc.subject.other | physical education | |
| dc.subject.other | pedagogical models | |
| dc.subject.other | active methodologies | |
| dc.subject.other | motivation | |
| dc.subject.other | creative thinking | |
| dc.subject.other | learning motivation | |
| dc.subject.other | science academic achievement | |
| dc.subject.other | gamification in education | |
| dc.subject.other | literature survey | |
| dc.subject.other | keyword analysis | |
| dc.subject.other | design thinking | |
| dc.subject.other | framework | |
| dc.subject.other | technology-enhanced learning | |
| dc.subject.other | serious game | |
| dc.subject.other | like2be | |
| dc.subject.other | career | |
| dc.subject.other | orientation | |
| dc.subject.other | career choice | |
| dc.subject.other | vocational orientation | |
| dc.subject.other | news English | |
| dc.subject.other | card games | |
| dc.subject.other | slides | |
| dc.subject.other | and learning sheets model | |
| dc.subject.other | English as a second language | |
| dc.subject.other | English-language teaching | |
| dc.subject.other | n/a | |
| dc.title | Game-Based Learning and Gamification for Education | |
| dc.type | book | |
| oapen.identifier.doi | 10.3390/books978-3-0365-7515-5 | |
| oapen.relation.isPublishedBy | 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 | |
| oapen.relation.isbn | 9783036575148 | |
| oapen.relation.isbn | 9783036575155 | |
| oapen.pages | 222 | |
| oapen.place.publication | Basel |
Fichier(s) constituant ce document
| Fichiers | Taille | Format | Vue |
|---|---|---|---|
|
Il n'y a pas de fichiers associés à ce document. |
|||

