Chapters in this book

  • Malaby, Thomas M. (2023)
    This chapter is a consideration of how we may approach the question of remediation in digital games, suggesting that we recognize how digital game remediation incorporates what are often more obvious elements from analogue ...
  • Bareither, Christoph (2023)
    At the heart of many studies in media anthropology is an interest in media practices. While practice-oriented approaches have gained momentum as of late, there has been little discussion about how they can include particular ...
  • Taylor, A.R.E. (2023)
    Data centres underpin the architecture of cloud computing and form the operational backbone for digital communications and internet media. Yet, despite the rhetoric of the “on demand”, “real-time” and “instant access” that ...

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