What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

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Author(s)
Klevjer, Rune
Language
EnglishAbstract
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Keywords
Videogames; Avatar; Fictionality; Cinema; Virtual Reality; Media; Computer Games; Media Aesthetics; Media Theory; Media Studies; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studiesISBN
9783839445792, 9783837645798Publisher
transcript VerlagPublisher website
http://www.transcript-verlag.dePublication date and place
Bielefeld, 2022Imprint
transcript VerlagSeries
Game Studies,Classification
Media studies

