Co-creating Videogames

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Author(s)
Banks, John
Language
EnglishAbstract
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
Keywords
Media studies; Graphical and digital media applications; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies; thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture; thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies; thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guidesISBN
9781849666657, 9781849666640Publisher
Bloomsbury AcademicPublisher website
http://www.bloomsbury.com/academicPublication date and place
London, 2013Imprint
Bloomsbury AcademicClassification
Media studies
Communication studies
Popular culture
Information technology industries
Cultural studies
Digital Lifestyle and online world: consumer and user guides

