Computer Graphics

Author(s)
Mr. Albin Selvan
Mr. M. Vinothkumar
Ms. M. Asmi
Collection
Austrian Science Fund (FWF); European Research Council (ERC); Knowledge Unlatched (KU); Sustainable History Monograph Pilot (SHMP); Swiss National Science Foundation (SNF); Wellcome; ScholarLed; Toward an Open Monograph Ecosystem (TOME); Sustainable History Monograph Pilot (SHMP); MUSE Open; Dutch Research Council (NWO)Version
PublishedLanguage
EnglishAbstract
Computer Graphics is a multidisciplinary field that focuses on the generation, manipulation, and representation of visual images and animations using computers. It combines principles from mathematics, physics, and computer science to create visual content for applications in entertainment, design, simulation, education, and scientific visualization. The field encompasses a wide range of techniques, from rendering 2D and 3D images to modeling, texture mapping, and animation.
Additionally, the paper highlights the role of computer graphics in various applications, from video games and movies to virtual reality (VR), augmented reality (AR), and medical imaging. Emphasis is placed on the importance of graphics hardware, such as Graphics Processing Units (GPUs), and how advancements in hardware enable more complex and realistic visual experiences.
In conclusion, computer graphics is a constantly evolving field with wide-reaching applications. It is a crucial component of modern media, technology, and scientific research, and continues to push the boundaries of how we create and interact with visual information.
Keywords
Computer Graphics; 3D Modeling; Animation; Visual SimulationWebshop link
https://skyfox.co/books/comput ...Publisher
Skyfox Publishing GroupPublisher website
https://skyfox.co/Publication date and place
Thanjavur, Tamil Nadu, 2020Imprint
Skyfox Publishing GroupClassification
Computing and Information Technology

