The Rule Book
The Building Blocks of Games

Download Url(s)
https://doi.org/10.7551/mitpress/14730.001.0001Author(s)
Stenros, Jaakko
Montola, Markus
Language
EnglishAbstract
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.
Keywords
rules; game rules; formal rules; social rules; material rules; internal rules; external regulation; creative constraints; constructionist ludology; digital game rules; video game rules; board game rules; sports; football; soccerISBN
9780262377522, 9780262547444Publisher
The MIT PressPublisher website
https://mitpress.mit.eduPublication date and place
Cambridge, 2024Imprint
The MIT PressSeries
Playful Thinking,Classification
Hobbies, quizzes and games
History of art
Postmodernism
Popular beliefs and controversial knowledge