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dc.contributor.editorPleva, Matúš
dc.contributor.editorLiao, Yuan-Fu
dc.contributor.editorBours, Patrick
dc.date.accessioned2023-04-05T12:48:56Z
dc.date.available2023-04-05T12:48:56Z
dc.date.issued2023
dc.identifierONIX_20230405_9783036565774_23
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/98744
dc.description.abstractThis reprint addresses the unique opportunities and challenges associated with human–computer interaction with intelligent systems. First, state-of-the-art reviews are presented about speech emotions, automatic spelling correction, and art usage in virtual reality. We encouraged authors to submit reports describing systems built for different languages and multilingual systems. The linguistic, emotional, prosodic, and dialogue aspects of speech communication are investigated. Special attention is given to sentiment and emotional analysis from text and speech. Speech audiometry, offline speech recognition, and text-independent speaker verification systems are elaborated. The rapidly growing domain of virtual reality applications is of interest both as an application domain in which new interfaces and interaction methods are needed and as a potential testbed for evaluating speech and other interface modalities.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industriesen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer scienceen_US
dc.subject.otherpediatric speech audiometry
dc.subject.otherhearing tests
dc.subject.otherconditioned play audiometry
dc.subject.otherhuman–computer interaction
dc.subject.othermechatronic devices
dc.subject.otherInternet of Things
dc.subject.othercyber-physical systems
dc.subject.othersystem control
dc.subject.otheraugmented reality
dc.subject.othermixed reality
dc.subject.otherAzure cloud
dc.subject.othersentiment analysis
dc.subject.otheropinion classification
dc.subject.otherlexicon-based approach
dc.subject.otherhybrid approach
dc.subject.otherlexicon generation
dc.subject.otherlexicon labelling
dc.subject.otherparticle swarm optimization
dc.subject.otherspelling correction
dc.subject.othernatural language processing
dc.subject.otherdiacritization
dc.subject.othererror model
dc.subject.othercontext model
dc.subject.otherNatural Language Processing
dc.subject.otherdeep learning
dc.subject.othergrammar error detection
dc.subject.otherword embedding
dc.subject.othertext-independent speaker verification system
dc.subject.otherself-attentive pooling
dc.subject.othermulti-layer aggregation
dc.subject.otherfeature recalibration
dc.subject.otherdeep length normalization
dc.subject.otherspeaker embedding
dc.subject.othershortcut connections
dc.subject.otherconvolutional neural networks
dc.subject.otherResNet
dc.subject.otherhuman–robot interaction
dc.subject.otherdictionary approach
dc.subject.othermachine learning approach
dc.subject.othersocial robotics
dc.subject.otherhuman-robot interaction
dc.subject.othermental workload
dc.subject.otherheart rate variability
dc.subject.othermachine learning
dc.subject.othersentiment level evaluation
dc.subject.otherhandicraft product
dc.subject.other3D handicraft products
dc.subject.othersmartphone applications
dc.subject.otheruser interaction
dc.subject.otheruser’s attracting attention
dc.subject.otherquestion-answering forum
dc.subject.otherhealthcare informatics
dc.subject.otherrecommendation system
dc.subject.otheruser study
dc.subject.otherspeech emotion recognition
dc.subject.otherattention mechanism
dc.subject.otherrecurrent neural network
dc.subject.otherlong short-term memory
dc.subject.otheruser experience
dc.subject.otherusability evaluation methods
dc.subject.otherdomain usability
dc.subject.otherdomain-specific languages
dc.subject.othergraphical user interfaces
dc.subject.othervirtual reality
dc.subject.otherart therapy
dc.subject.otherrehabilitation
dc.subject.otherneurorehabilitation
dc.subject.otherneuroplasticity
dc.subject.otherbrain injury
dc.subject.otherASR
dc.subject.otherspeech-to-text
dc.subject.otheredge AI
dc.subject.otherWav2Vec
dc.subject.othertransformers
dc.subject.otherPyTorch
dc.subject.otheremotion recognition
dc.subject.otherdimensional to categorical emotion representation mapping
dc.subject.otheractivation
dc.subject.otherarousal and valence regression
dc.subject.otherX-vectors
dc.subject.otherSVM
dc.subject.othern/a
dc.titleHuman Computer Interaction for Intelligent Systems
dc.typebook
oapen.identifier.doi10.3390/books978-3-0365-6576-7
oapen.relation.isPublishedBy46cabcaa-dd94-4bfe-87b4-55023c1b36d0
oapen.relation.isbn9783036565774
oapen.relation.isbn9783036565767
oapen.pages330
oapen.place.publicationBasel


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