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dc.contributor.editorAguilar Rodríguez, Jimena
dc.contributor.editorAlvarez Igarzábal, Federico
dc.contributor.editorDebus, Michael S.
dc.contributor.editorMaughan, Curtis L.
dc.contributor.editorSong, Su-Jin
dc.contributor.editorVozaru, Miruna
dc.contributor.editorZimmermann, Felix
dc.date.accessioned2022-11-19T04:02:13Z
dc.date.available2022-11-19T04:02:13Z
dc.date.issued2022
dc.date.submitted2022-11-18T16:27:47Z
dc.identifierONIX_20221118_9783839462645_4
dc.identifierOCN: 1349351501
dc.identifierhttps://library.oapen.org/handle/20.500.12657/59397
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/93937
dc.description.abstractGaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
dc.languageEnglish
dc.relation.ispartofseriesBild und Bit. Studien zur digitalen Medienkultur
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studiesen_US
dc.subject.classificationthema EDItEUR::M Medicine and Nursing::MB Medicine: general issuesen_US
dc.subject.otherVideo Games
dc.subject.otherMental Health
dc.subject.otherAtmosphere
dc.subject.otherAmbience
dc.subject.otherPlay
dc.subject.otherMedia
dc.subject.otherPopular Culture
dc.subject.otherMedicine
dc.subject.otherComputer Games
dc.subject.otherMedia Aesthetics
dc.subject.otherMedia Studies
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.otherthema EDItEUR::M Medicine and Nursing::MB Medicine: general issues
dc.titleMental Health | Atmospheres | Video Games
dc.title.alternativeNew Directions in Game Research II
dc.typebook
oapen.identifier.doi10.14361/9783839462645
oapen.relation.isPublishedBy7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c
oapen.relation.isbn9783839462645
oapen.relation.isbn9783837662641
oapen.relation.isbn9783732862641
oapen.imprinttranscript Verlag
oapen.pages262
oapen.place.publicationBielefeld
dc.seriesnumber15


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