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dc.contributor.authorBareither, Christoph
dc.date.accessioned2022-08-09T07:19:04Z
dc.date.available2022-08-09T07:19:04Z
dc.date.issued2020
dc.identifierONIX_20220809_9781108873079_61
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/90863
dc.description.abstractViolence in video games has been a controversial object of public discourse for several decades. Building upon an extensive ethnographic study of players' emotional practices,this Element provides new insights into the complexity and pleasures of player experiences, contributing to societal and academic debate on a critical aspect of video gaming.
dc.languageEnglish
dc.relation.ispartofseriesSocial Sciences
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studiesen_US
dc.subject.classificationthema EDItEUR::N History and Archaeology::NH History::NHT History: specific events and topics::NHTB Social and cultural historyen_US
dc.subject.otherhistory of ideas
dc.subject.othersocial sciences
dc.titlePlayful Virtual Violence
dc.title.alternativeAn Ethnography of Emotional Practices in Video Games
dc.typebook
oapen.identifier.doi10.1017/9781108873079
oapen.relation.isPublishedBy12615a55-20f1-4eb5-a6c9-5eb6541f63e5
oapen.relation.isbn9781108873079
oapen.relation.isbn9781108819435


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