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dc.contributor.editorFernández-Martín, Francisco D.
dc.contributor.editorRomero-Rodríguez, José-María
dc.contributor.editorGómez-García, Gerardo
dc.contributor.editorNavas-Parejo, Magdalena Ramos
dc.date.accessioned2022-06-21T09:07:54Z
dc.date.available2022-06-21T09:07:54Z
dc.date.issued2022
dc.identifierONIX_20220621_9783036541792_32
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/84598
dc.description.abstractIn recent years, the methodologies of teaching have been in a process of transition. Multiple active methodologies have proliferated, with the aim of changing the concept we have had of teaching so far. These advocate for a student who plays a leading role in the process of building learning, while the teacher acts as a figure who facilitates and glimpses the paths to learning. In order to be able to carry out this type of teaching in an optimal way, it is necessary for the teaching and research community to be correctly trained in its pedagogical principles and in the tools that boost its implementation. Among these principles and tools, it is of vital importance that information and communication technologies (ICT) be adequately handled. The use of active methodologies (project-based learning, problem-based learning, service learning, flipped classroom, mobile learning, etc.) or innovative pedagogical approaches (simulation, role-playing, gamification, etc.) promotes an improvement in the motivation of students as well as their skills. This aspect is especially important in the area of mathematics, whose contents are characterized by their abstraction, thus highlighting the need for its dynamization in classrooms of different educational stages.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: generalen_US
dc.subject.otheremerging methodology
dc.subject.othereducational innovation
dc.subject.othere-learning
dc.subject.othereducational experimentation
dc.subject.otheradults
dc.subject.otherstudents
dc.subject.otherb-learning
dc.subject.otherICT
dc.subject.othervocational training
dc.subject.otherconstructivism
dc.subject.othermathematics learning
dc.subject.otherMOOC
dc.subject.othernew teaching techniques
dc.subject.otherstudents’ access to MOOC
dc.subject.otherlearning
dc.subject.otherreading comprehension
dc.subject.othercomplexity
dc.subject.otherproblem-solving
dc.subject.otherarithmetic word problems
dc.subject.otherfraction operator
dc.subject.othertechnological environment
dc.subject.otheractive methodology
dc.subject.otherescape room
dc.subject.othergamification
dc.subject.othermethodological contrast
dc.subject.othermathematics
dc.subject.othersecondary education
dc.subject.othermusical activities
dc.subject.otherlearning-teaching
dc.subject.otherpreschool
dc.subject.othermathematical modeling
dc.subject.othermodeling projects
dc.subject.otherelementary school
dc.subject.otherlearning opportunities
dc.subject.othercomputational thinking
dc.subject.otherSTEAM education
dc.subject.otherleisure-time education
dc.subject.othermathematical education
dc.subject.othergood practices in mathematics education
dc.subject.othermathematics achievement
dc.subject.otherinfluencing factors
dc.subject.otheruniversity
dc.subject.othersocial sciences
dc.subject.otherstructural equation modelling (SEM)
dc.subject.otherFlipped Classroom
dc.subject.otherflipped learning
dc.subject.otherhigher education
dc.subject.othereducational robotics
dc.subject.otheractive learning
dc.subject.othercase studies
dc.subject.othervideogame
dc.subject.otherearly childhood education
dc.subject.othereducation
dc.subject.otherlearning environments
dc.subject.othereducational games
dc.subject.otherengineering students
dc.subject.otheraugmented reality
dc.subject.otherspatial intelligence
dc.subject.otherSTEM
dc.subject.otherGeogebra AR
dc.subject.otherteaching differential equations
dc.subject.otherteaching mathematics
dc.subject.othersolving problem
dc.subject.otherformative assessment
dc.subject.otherteacher education
dc.subject.otherteachers’ knowledge
dc.subject.othergame-based learning
dc.subject.otheraffective domain
dc.subject.othermathematics education
dc.subject.othersystematic review
dc.subject.otherEXPLORIA
dc.subject.otherSTEAM
dc.subject.otheractive methodologies
dc.subject.otheruniversity level
dc.subject.otherafective domain
dc.subject.othermathematical teaching methodologies
dc.subject.othereducative innovation
dc.subject.otherlearning through video games
dc.subject.otherreal-valued functions
dc.titleActive Methodologies for the Promotion of Mathematical Learning
dc.typebook
oapen.identifier.doi10.3390/books978-3-0365-4180-8
oapen.relation.isPublishedBy46cabcaa-dd94-4bfe-87b4-55023c1b36d0
oapen.relation.isbn9783036541792
oapen.relation.isbn9783036541808
oapen.pages344


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