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dc.contributor.authorJayemanne, Darshana*
dc.date.accessioned2021-02-11T14:16:12Z
dc.date.available2021-02-11T14:16:12Z
dc.date.issued2019*
dc.date.submitted2019-08-28 11:21:27*
dc.identifier35902*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/48274
dc.description.abstractThis book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative*
dc.languageEnglish*
dc.subjectB1-5802*
dc.subject.classificationthema EDItEUR::Q Philosophy and Religion::QD Philosophyen_US
dc.subject.otherplay*
dc.subject.othern/a*
dc.subject.otherstorytelling*
dc.subject.otherpoetics*
dc.subject.otherroleplay*
dc.subject.othersurvival horror*
dc.subject.othergame storytelling*
dc.subject.othergame narrative*
dc.subject.otherpornography*
dc.subject.otherempathy games*
dc.subject.othergames*
dc.subject.otherludonarrative dissonance*
dc.subject.otherLarry McMurtry*
dc.subject.otherdigital games*
dc.subject.otherAAA*
dc.subject.othermapping*
dc.subject.otherludology*
dc.subject.otherfantasy*
dc.subject.otherfifth look*
dc.subject.otherchoice poetics*
dc.subject.otherfilm*
dc.subject.othermusicals*
dc.subject.otherliterary adaptation*
dc.subject.otherchoices*
dc.subject.othervideo games*
dc.subject.otherpolitics*
dc.subject.othergender*
dc.subject.otherinteractive storytelling*
dc.subject.otherFPS*
dc.subject.othernarrative games*
dc.subject.otherGamergate*
dc.subject.othertransmedia*
dc.subject.otherremediation*
dc.subject.othernarrative theory*
dc.subject.otherpsychology*
dc.subject.otherthe uncanny*
dc.subject.othershared vocabulary*
dc.subject.othercomplicity*
dc.subject.otherability*
dc.subject.otherHaraway*
dc.subject.othervideogames*
dc.subject.otherTwin Peaks*
dc.subject.otherDeadly Premonition*
dc.subject.otherAlien*
dc.subject.othergaming*
dc.subject.otherdefamiliarization*
dc.subject.otherludonarrative*
dc.subject.otherWalter Benjamin*
dc.subject.othernarratology*
dc.subject.othercarnivalesque*
dc.subject.otherBakhtin*
dc.subject.otherplayer goals*
dc.subject.otherinteractive digital narrative*
dc.subject.othergame fiction*
dc.subject.othercyborg*
dc.titleGaming and the Arts of Storytelling*
dc.typebook
oapen.identifier.doi10.3390/books978-3-03921-232-3*
oapen.relation.isPublishedBy46cabcaa-dd94-4bfe-87b4-55023c1b36d0*
oapen.relation.isbn9783039212323*
oapen.relation.isbn9783039212316*
oapen.pages144*
oapen.edition1st*


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Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/