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dc.contributor.authorHarrer, Sabine
dc.date.accessioned2021-02-10T12:58:18Z
dc.date.issued2018-10-15
dc.date.submitted2019-04-25 23:55
dc.date.submitted2020-03-17 03:00:34
dc.date.submitted2020-04-01T10:30:41Z
dc.identifier1004879
dc.identifierOCN: 1100532598
dc.identifierhttp://library.oapen.org/handle/20.500.12657/25213
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/33769
dc.description.abstractHow can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
dc.languageEnglish
dc.relation.ispartofseriesEdition Medienwissenschaft
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studiesen_US
dc.subject.otherMedia & Communications
dc.subject.otherMedia
dc.subject.otherComputer Games
dc.subject.otherMedia Aesthetics
dc.subject.otherMedia Studies
dc.titleGames and Bereavement
dc.title.alternativeHow Video Games Represent Attachment, Loss and Grief
dc.typebook
oapen.relation.isPublishedBy7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c
oapen.relation.isFundedBy969f21b5-ac00-4517-9de2-44973eec6874
oapen.relation.isFundedByb818ba9d-2dd9-4fd7-a364-7f305aef7ee9
oapen.relation.isbn9783839444153
oapen.collectionKnowledge Unlatched (KU)
oapen.place.publicationBielefeld, Germany
oapen.grant.number101989
oapen.grant.programKU Select 2018: HSS Frontlist Books
dc.number101989
dc.relationisFundedByb818ba9d-2dd9-4fd7-a364-7f305aef7ee9


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