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dc.contributor.authorGiddings, Seth
dc.date.accessioned2021-02-10T13:57:45Z
dc.date.available2021-02-10T13:57:45Z
dc.date.issued2014
dc.date.submitted2020-12-24T04:05:06Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/45849
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/32292
dc.description.abstractGame studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.otherSocial Science
dc.subject.otherMedia Studies
dc.titleGameworlds
dc.title.alternativeVirtual Media and Children's Everyday Play
dc.typebook
oapen.relation.isPublishedByf75587da-2374-4722-9d42-9fffa7fa3f92
oapen.relation.isFundedByKnowledge Unlatched
oapen.relation.isbn9781623566326
oapen.relation.isbn9781501318290
oapen.relation.isbn9781623566326
oapen.collectionKnowledge Unlatched (KU)
oapen.collectionKU Select 2019: HSS Backlist Books
oapen.imprintBloomsbury Academic
dc.relationisFundedByb818ba9d-2dd9-4fd7-a364-7f305aef7ee9


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Except where otherwise noted, this item's license is described as open access