Playful Identities
The Ludification of Digital Media Cultures
dc.contributor.editor | de Lange, Michiel | |
dc.contributor.editor | Raessens, Joost | |
dc.contributor.editor | Frissen, Valerie | |
dc.contributor.editor | Lammes, Sybille | |
dc.contributor.editor | de Mul, Jos | |
dc.date.accessioned | 2021-02-10T12:58:18Z | |
dc.date.issued | 2015 | |
dc.date.submitted | 2019-12-18 16:48:03 | |
dc.date.submitted | 2020-04-01T14:37:13Z | |
dc.date.submitted | 2015-02-28 23:55 | |
dc.date.submitted | 2019-12-18 16:48:03 | |
dc.date.submitted | 2020-04-01T14:37:13Z | |
dc.date.submitted | 2015-12-31 23:55:55 | |
dc.date.submitted | 2019-12-18 16:48:03 | |
dc.date.submitted | 2020-04-01T14:37:13Z | |
dc.identifier | 524070 | |
dc.identifier | OCN: 908685847 | |
dc.identifier | http://library.oapen.org/handle/20.500.12657/33239 | |
dc.identifier.uri | https://directory.doabooks.org/handle/20.500.12854/28382 | |
dc.description.abstract | In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies. | |
dc.language | English | |
dc.relation.ispartofseries | MediaMatters | |
dc.rights | open access | |
dc.subject.classification | bic Book Industry Communication::A The arts::AB The arts: general issues | |
dc.subject.classification | bic Book Industry Communication::A The arts::AF Art forms::AFK Non-graphic art forms::AFKV Electronic, holographic & video art | |
dc.subject.classification | bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies | |
dc.subject.other | digital media | |
dc.subject.other | play | |
dc.subject.other | huizinga | |
dc.subject.other | identity | |
dc.subject.other | homo ludens | |
dc.subject.other | history | |
dc.subject.other | European history | |
dc.subject.other | digital media | |
dc.subject.other | play | |
dc.subject.other | huizinga | |
dc.subject.other | identity | |
dc.subject.other | homo ludens | |
dc.subject.other | history | |
dc.subject.other | European history | |
dc.subject.other | Casual game | |
dc.subject.other | Foursquare City Guide | |
dc.subject.other | Mobile phone | |
dc.title | Playful Identities | |
dc.title.alternative | The Ludification of Digital Media Cultures | |
dc.type | book | |
oapen.identifier.doi | 10.5117/9789089646392 | |
oapen.relation.isPublishedBy | de2ecbe7-1037-4e96-8c3a-5a842d921e04 | |
oapen.relation.isFundedBy | fb214456-da48-4ff7-a1ee-f6407a27f6be | |
oapen.relation.isFundedBy | e0bd4373-4073-4641-9c13-774e2b3e6588 | |
oapen.relation.isFundedBy | 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 | |
oapen.relation.isbn | 9789048523030 | |
oapen.collection | European Research Council (ERC) | |
oapen.collection | Dutch Research Council (NWO) | |
oapen.pages | 366 | |
oapen.place.publication | Amsterdam | |
oapen.grant.number | 283464 | |
oapen.grant.program | FP7 | |
oapen.grant.program | Playful Identities | |
dc.relationisFundedBy | 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 | |
dc.relationisFundedBy | da087c60-8432-4f58-b2dd-747fc1a60025 | |
dc.seriesnumber | 10 | |
dc.redirect | 1005643 |
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