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dc.contributor.authorVale Costa, Liliana
dc.contributor.authorProença, Frederico
dc.contributor.authorPassos, Ana
dc.contributor.authorZagolo, Nelson
dc.contributor.authorNogueira, Teresa
dc.contributor.authorDuarte, Margarida
dc.contributor.authorOrtet, Cláudia
dc.contributor.authorVeloso, Ana
dc.date.accessioned2023-12-07T05:25:49Z
dc.date.available2023-12-07T05:25:49Z
dc.date.issued2023
dc.date.submitted2023-12-06T14:10:27Z
dc.identifierONIX_20231206_9789401496476_38
dc.identifierhttps://library.oapen.org/handle/20.500.12657/85829
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/131829
dc.description.abstractIndustrial / commercial art & design
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKP Product designen_US
dc.subject.classificationthema EDItEUR::W Lifestyle, Hobbies and Leisure::WJ Lifestyle and personal style guides::WJK Interior design, decor and style guidesen_US
dc.subject.otherDigital Games
dc.subject.otherViral Infections
dc.subject.otherAwareness Design
dc.subject.otherChanging Behaviors
dc.titleChapter Designing for viral infection awareness through PLAYMUTATION
dc.typechapter
oapen.identifier.doi10.26530/9789401496476-036
oapen.relation.isPublishedBy13bfe6ff-4920-4639-b009-9a95232060a4
oapen.relation.isbn9789401496476
oapen.pages4
oapen.place.publicationGhent


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