Show simple item record

dc.contributor.authorGrossi, Lucilla
dc.contributor.authorGuerrini, Luca
dc.date.accessioned2023-12-07T05:21:59Z
dc.date.available2023-12-07T05:21:59Z
dc.date.issued2023
dc.date.submitted2023-12-06T14:10:48Z
dc.identifierONIX_20231206_9789401496476_61
dc.identifierhttps://library.oapen.org/handle/20.500.12657/85852
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/131820
dc.description.abstractIndustrial / commercial art & design
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKP Product designen_US
dc.subject.classificationthema EDItEUR::W Lifestyle, Hobbies and Leisure::WJ Lifestyle and personal style guides::WJK Interior design, decor and style guidesen_US
dc.subject.otherMetaverse
dc.subject.otherspatial design
dc.subject.othervirtual worlds
dc.subject.otherskeuomorphism
dc.titleChapter What is furniture in the metaverse for?
dc.typechapter
oapen.identifier.doi10.26530/9789401496476-059
oapen.relation.isPublishedBy13bfe6ff-4920-4639-b009-9a95232060a4
oapen.relation.isbn9789401496476
oapen.pages7
oapen.place.publicationGhent


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

open access
Except where otherwise noted, this item's license is described as open access