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dc.contributor.authorLuca Alessandrini, Luca
dc.contributor.authorRognoli, Valentina
dc.date.accessioned2023-12-07T04:30:31Z
dc.date.available2023-12-07T04:30:31Z
dc.date.issued2023
dc.date.submitted2023-12-06T14:10:46Z
dc.identifierONIX_20231206_9789401496476_59
dc.identifierhttps://library.oapen.org/handle/20.500.12657/85850
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/131681
dc.description.abstractIndustrial / commercial art & design
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKP Product designen_US
dc.subject.otherMetaverse, material experience, design, material, virtual environment, virtual materials, augmented reality, virtual reality, mixed reality, user experience, user interaction
dc.titleChapter Introducing the material experience concept in the metaverse and in virtual environments
dc.typechapter
oapen.identifier.doi10.26530/9789401496476-057
oapen.relation.isPublishedBy13bfe6ff-4920-4639-b009-9a95232060a4
oapen.relation.isbn9789401496476
oapen.pages7
oapen.place.publicationGhent


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