Show simple item record

dc.contributor.authorBloom, Gina
dc.date.accessioned2023-10-05T10:01:31Z
dc.date.available2023-10-05T10:01:31Z
dc.date.issued2018
dc.identifierONIX_20231005_9780472901081_41
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/114249
dc.description.abstractRich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
dc.languageEnglish
dc.relation.ispartofseriesTheater: Theory/Text/Performance
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studiesen_US
dc.subject.classificationthema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: generalen_US
dc.subject.otherPerforming Arts
dc.subject.otherLanguage & Literature
dc.titleGaming the Stage
dc.title.alternativePlayable Media and the Rise of English Commercial Theater
dc.typebook
oapen.identifier.doi10.2307/j.ctv3mt93h
oapen.relation.isPublishedByb7359529-e5f7-4510-a59f-d7dafa1d4d17
oapen.relation.isFundedBye1af42bd-0736-49e6-81bf-442af7dc9e17
oapen.relation.isbn9780472901081
oapen.relation.isbn9780472073818
oapen.grant.number[...]
oapen.review.commentsThe proposal was selected by the acquisitions editor who invited a full manuscript. The full manuscript was reviewed by two external readers using a double-blind process. Based on the acquisitions editor recommendation, the external reviews, and their own analysis, the Executive Committee (Editorial Board) of U-M Press approved the project for publication.
oapen.peerreviewExternal Review of Whole Manuscript
peerreview.review.decisionYes
peerreview.review.typeFull text
peerreview.anonymityDouble-anonymised
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityScientific or Editorial Board
peerreview.idd98bf225-990a-4ac4-acf4-fd7bf0dfb00c
peerreview.titleExternal Review of Whole Manuscript


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

https://creativecommons.org/licenses/by-nc-nd/4.0/
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/