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dc.contributor.authorBódi, Bettina
dc.date.accessioned2023-03-03T04:23:08Z
dc.date.available2023-03-03T04:23:08Z
dc.date.issued2023
dc.date.submitted2023-02-15T15:24:12Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/61359
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/97674
dc.description.abstractVideogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
dc.languageEnglish
dc.relation.ispartofseriesRoutledge Advances in Game Studies
dc.rightsopen access
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular cultureen_US
dc.subject.otheragency;game design;game development;game studies;paratext;player action;videogame;video games
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
dc.titleVideogames and Agency
dc.typebook
oapen.identifier.doi10.4324/9781003298786
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.isbn9781003298786
oapen.relation.isbn9781032288475
oapen.relation.isbn9781032285092
oapen.imprintRoutledge
oapen.pages226


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open access
Except where otherwise noted, this item's license is described as open access