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dc.contributor.editorThomas, Christian
dc.date.accessioned2023-02-20T16:44:21Z
dc.date.available2023-02-20T16:44:21Z
dc.date.issued2022
dc.identifierONIX_20230220_9783036549002_38
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/97435
dc.description.abstractThis Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinemaen_US
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATJ Televisionen_US
dc.subject.otherMulan
dc.subject.otheradaptation
dc.subject.otherDisney
dc.subject.otherOrientalism
dc.subject.othercultural authenticity
dc.subject.othercultural palimpsest
dc.subject.otherChinese cinema
dc.subject.otherscience fiction
dc.subject.otherThe Wandering Earth
dc.subject.otherpatricide
dc.subject.otherpatrilineality
dc.subject.othernationalism
dc.subject.othermedia
dc.subject.othermass culture
dc.subject.otherfilm
dc.subject.otherdigital games
dc.subject.otherfilm adaptation
dc.subject.otherexperimental game design
dc.subject.othergame design process documentation
dc.subject.otherT.S. Eliot
dc.subject.otherPrufrock
dc.subject.otherremediation
dc.subject.othercomic strip
dc.subject.otheranimated film
dc.subject.othersplit screen
dc.subject.othervideo poem
dc.subject.otherYouTube dramatic monologue
dc.subject.otherphotographic montage
dc.subject.otherContagion
dc.subject.otherpropaganda
dc.subject.otherpandemic
dc.subject.otherpremediation
dc.subject.otherSteven Soderbergh
dc.subject.otherScott Z. Burns
dc.subject.othertransit
dc.subject.othermigrants
dc.subject.otherempathy
dc.subject.otherliminal spaces
dc.subject.otherBildungsroman
dc.subject.othermodernity
dc.subject.othervideogames
dc.subject.otherShakespeare
dc.subject.otherTale of a Forest
dc.subject.otherbiodiversity
dc.subject.otherdocumentary
dc.subject.otherecocriticism
dc.subject.otherenvironmental narrative
dc.subject.otherforest
dc.subject.othernature photography
dc.subject.othernostalgia
dc.subject.otherspecies
dc.subject.othervideo games
dc.subject.othergame studies
dc.subject.otherStar Wars
dc.subject.otherGeorge Lucas
dc.subject.othergame reviews
dc.subject.othercriticism
dc.subject.otherthematic analysis
dc.subject.otherJapanese video games
dc.subject.othergame localization
dc.subject.othercultural adaptation
dc.subject.otherlocalization approaches
dc.subject.otherlocalization strategies
dc.subject.otherdomestication
dc.subject.otherforeignization
dc.subject.otherreception
dc.subject.othertrauma
dc.subject.otherorigin
dc.subject.otherpsychoanalysis
dc.subject.otherrepetition
dc.subject.otherimpossibility
dc.subject.otherloss
dc.subject.otherrepresentation
dc.subject.otherextremity
dc.subject.otherwriting
dc.subject.otherimage
dc.subject.otherfailure
dc.subject.othermemoir
dc.subject.othermissed experience
dc.subject.othercreative writing studies
dc.subject.otherscreenwriting
dc.subject.othervideo game narrative design
dc.subject.otherinteractive writing
dc.subject.otherhorror film
dc.subject.otherhorror video games
dc.subject.othersurvival horror
dc.subject.othercharacter development
dc.subject.othersci-fi
dc.subject.otherthriller
dc.subject.othergenre
dc.subject.othertropes
dc.subject.othermethodology
dc.subject.othern/a
dc.titleThe Art of Adaptation in Film and Video Games
dc.typebook
oapen.identifier.doi10.3390/books978-3-0365-4899-9
oapen.relation.isPublishedBy46cabcaa-dd94-4bfe-87b4-55023c1b36d0
oapen.relation.isbn9783036549002
oapen.relation.isbn9783036548999
oapen.pages254
oapen.place.publicationBasel


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