Video Game Art Reader
Volume 3
Author(s)
Funk, Tiffany
Language
EnglishAbstract
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
Keywords
The arts: general issues; Computer game art; Electronic, holographic and video artISBN
9781943208456, 9781943208425Publisher
Amherst College PressPublisher website
acpress.amherst.eduPublication date and place
2019Imprint
Amherst College PressClassification
The arts: general topics
Individual artists, art monographs
Digital, video and new media arts