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dc.contributor.authorAbelson, Harold
dc.contributor.authordiSessa, Andrea
dc.date.accessioned2022-02-21T15:13:07Z
dc.date.available2022-02-21T15:13:07Z
dc.date.issued1986
dc.identifierONIX_20220221_9780262362740_122
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/78602
dc.description.abstractTurtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
dc.languageEnglish
dc.relation.ispartofseriesArtificial Intelligence Series
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer scienceen_US
dc.subject.otherComputer science
dc.titleTurtle Geometry
dc.title.alternativeThe Computer as a Medium for Exploring Mathematics
dc.typebook
oapen.relation.isPublishedByae0cf962-f685-4933-93d1-916defa5123d
oapen.relation.isbn9780262362740
oapen.relation.isbn9780262010634
oapen.imprintThe MIT Press
oapen.pages498
oapen.place.publicationCambridge


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