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dc.contributor.authorIto, Mizuko
dc.contributor.authorBaumer, Sonja
dc.contributor.authorBittanti, Matteo
dc.contributor.authorboyd, danah
dc.contributor.authorCody, Rachel
dc.contributor.authorStephenson, Becky Herr
dc.contributor.authorHorst, Heather A.
dc.contributor.authorLange, Patricia G.
dc.contributor.authorMahendran, Dilan
dc.contributor.authorMartínez, Katynka Z.
dc.contributor.authorPascoe, C. J.
dc.contributor.authorPerkel, Dan
dc.contributor.authorRobinson, Laura
dc.contributor.authorSims, Christo
dc.contributor.authorTripp, Lisa
dc.date.accessioned2022-02-21T15:09:38Z
dc.date.available2022-02-21T15:09:38Z
dc.date.issued2010
dc.identifierONIX_20220221_9780262258920_7
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/78486
dc.description.abstractAn examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style,Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
dc.languageEnglish
dc.relation.ispartofseriesThe John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
dc.subject.classificationbic Book Industry Communication::P Mathematics & science::PD Science: general issues::PDR Impact of science & technology on society
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JN Education::JNV Educational equipment & technology, computer-aided learning (CAL)
dc.subject.othersocial media
dc.subject.otheryouth media
dc.subject.otherchildren's media
dc.subject.otherpodcast
dc.subject.othervideo-games
dc.subject.othervideogame
dc.subject.othertext message
dc.subject.otherethnography
dc.subject.otherDigital Youth Project
dc.subject.othermedia literacymedia ecology
dc.titleHanging Out, Messing Around, and Geeking Out
dc.title.alternativeKids Living and Learning with New Media
dc.typebook
oapen.identifier.doi10.7551/mitpress/8402.001.0001
oapen.relation.isPublishedByae0cf962-f685-4933-93d1-916defa5123d
oapen.relation.isbn9780262258920
oapen.relation.isbn9780262013369
oapen.imprintThe MIT Press
oapen.pages440
oapen.place.publicationCambridge


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