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dc.contributor.editorFuchs, Michael
dc.contributor.editorThoss, Jeff
dc.description.abstractThis book is available as open access through the Bloomsbury Open Access programme and is available on While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
dc.rightsopen access
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worldsen_US
dc.subject.classificationthema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studiesen_US
dc.subject.otherFilm & Media
dc.subject.otherGame Studies (Film & Media)
dc.subject.otherMedia Theory (Film & Media)
dc.subject.otherAdaptation Studies (Film & Media)
dc.subject.otherLiterature, Media and Technology (Lit Studies)
dc.titleIntermedia Games—Games Inter Media
dc.title.alternativeVideo Games and Intermediality
oapen.imprintBloomsbury Academic
oapen.pages296 York

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open access
Except where otherwise noted, this item's license is described as open access