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dc.contributor.editorFuchs, Michael
dc.contributor.editorThoss, Jeff
dc.date.accessioned2022-01-19T04:08:19Z
dc.date.available2022-01-19T04:08:19Z
dc.date.issued2019
dc.date.submitted2022-01-18T13:08:02Z
dc.identifierONIX_20220118_9781501330506_16
dc.identifierOCN: 1077292162
dc.identifierhttps://library.oapen.org/handle/20.500.12657/52484
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/77404
dc.description.abstractThis book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
dc.languageEnglish
dc.rightsopen access
dc.subject.otherFilm & Media
dc.subject.otherGame Studies (Film & Media)
dc.subject.otherMedia Theory (Film & Media)
dc.subject.otherAdaptation Studies (Film & Media)
dc.subject.otherLiterature, Media and Technology (Lit Studies)
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
dc.subject.otherthema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
dc.titleIntermedia Games—Games Inter Media
dc.title.alternativeVideo Games and Intermediality
dc.typebook
oapen.identifier.doi10.5040/9781501330520
oapen.relation.isPublishedByf75587da-2374-4722-9d42-9fffa7fa3f92
oapen.relation.isbn9781501330506
oapen.relation.isbn9781501368127
oapen.imprintBloomsbury Academic
oapen.pages296
oapen.place.publicationNew York


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open access
Except where otherwise noted, this item's license is described as open access