Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
dc.contributor.author | Carlos Aguirre | * |
dc.contributor.author | Roberto Araya | * |
dc.contributor.author | Paulina Jaure | * |
dc.contributor.author | Manuel Bahamondez | * |
dc.contributor.author | Patricio Calfucura | * |
dc.date.accessioned | 2021-02-12T10:15:32Z | |
dc.date.available | 2021-02-12T10:15:32Z | |
dc.date.issued | 2016 | * |
dc.date.submitted | 2017-11-27 17:09:12 | * |
dc.identifier | 24715 | * |
dc.identifier.issn | 0302-9743 / 1611-3349 | * |
dc.identifier.uri | https://directory.doabooks.org/handle/20.500.12854/63267 | |
dc.description.abstract | In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participated. During previous weeks students practiced on-line and played a cloud based board game designed to learn word problems. Afterwards, all students participated on an inter-classroom tournament. They played on-line synchronously during 60 min. The game was played in dyads formed from different schools. The list of each classroom average score was published every 5 min on each student computer. We found an important social facilitation effect: a significant improvement on the performance of male students weak on math, and therefore a reduction on the performance gap between mathematically weak and strong male students. The improvement of female students weak on math was also significant but lower. | * |
dc.language | English | * |
dc.relation.ispartofseries | Lecture Notes in Computer Science | * |
dc.subject | LB5-3640 | * |
dc.subject.other | gamification | * |
dc.subject.other | inclusion | * |
dc.subject.other | engagement | * |
dc.subject.other | motivation | * |
dc.subject.other | game-based learning | * |
dc.subject.other | learning | * |
dc.subject.other | ICT | * |
dc.title | Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings | * |
dc.type | chapter | |
oapen.identifier.doi | 10.1007/978-3-319-45153-4_2 | * |
oapen.relation.isPublishedBy | 9fa3421d-f917-4153-b9ab-fc337c396b5a | * |
oapen.relation.isPartOfBook | 9783319451527 | * |
oapen.relation.isPartOfBook | 9783319451534 | * |
oapen.pages | 13 | * |
Files in this item
Files | Size | Format | View |
---|---|---|---|
There are no files associated with this item. |