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dc.contributor.authorMeinard Müller (Ed.)*
dc.contributor.authorStefania Serafin (Ed.)*
dc.contributor.authorVesa Välimäki (Ed.)*
dc.contributor.authorTapio Lokki (Ed.)*
dc.date.accessioned2021-02-12T04:07:18Z
dc.date.available2021-02-12T04:07:18Z
dc.date.issued2018*
dc.date.submitted2018-06-26 17:03:11*
dc.identifier27196*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/59725
dc.description.abstractSound and music computing is a young and highly multidisciplinary research field. It combines scientific, technological, and artistic methods to produce, model, and understand audio and sonic arts with the help of computers. Sound and music computing borrows methods from computer science, electrical engineering, mathematics, musicology, and psychology.*
dc.languageEnglish*
dc.subjectQC221-246*
dc.subject.othercomputing*
dc.subject.othermusic*
dc.subject.othersound*
dc.subject.otheraudio*
dc.titleSound and Music Computing*
dc.typebook
oapen.relation.isPublishedBy46cabcaa-dd94-4bfe-87b4-55023c1b36d0*
oapen.relation.isbn9783038429074*
oapen.relation.isbn9783038429081*
oapen.pagesVIII, 610*
oapen.edition1st*


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Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/