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dc.contributor.authorLee, Jung Eun*
dc.contributor.authorGao, Zan*
dc.date.accessioned2021-02-11T12:26:31Z
dc.date.available2021-02-11T12:26:31Z
dc.date.issued2019*
dc.date.submitted2019-04-05 10:34:31*
dc.identifier32829*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/46266
dc.description.abstractAs technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.*
dc.languageEnglish*
dc.subjectHM401-1281*
dc.subjectH1-99*
dc.subject.othervirtual reality*
dc.subject.otherAmazon Web Services*
dc.subject.otherwrist-worn activity tracker*
dc.subject.othersex difference*
dc.subject.othermotor skill competence*
dc.subject.othermental health*
dc.subject.otherphysical activity assessment*
dc.subject.othermHealth*
dc.subject.otheraugmented reality*
dc.subject.othermusculoskeletal fitness*
dc.subject.otherhealth navigator*
dc.subject.otherGoogle Glass*
dc.subject.othercardiorespiratory fitness*
dc.subject.otherfitness*
dc.subject.othersafety*
dc.subject.othermoderate-to-vigorous physical activity*
dc.subject.otheryoung children*
dc.subject.otherserious games*
dc.subject.otherautism spectrum disorder*
dc.subject.otherphysical exercise*
dc.subject.otherlocomotor skills*
dc.subject.otheractive video game*
dc.subject.otherair quality*
dc.subject.otherapp*
dc.subject.otherGoogle*
dc.subject.otherperceived environmental factor*
dc.subject.othermotor activity*
dc.subject.otheractive video gaming*
dc.subject.otheranxiety*
dc.subject.otherdigital health*
dc.subject.othernarrative review*
dc.subject.otherpreoperative experience*
dc.subject.otherreal-time physical activity*
dc.subject.otherquality of life*
dc.subject.othersmartglasses*
dc.subject.otherAmazon*
dc.subject.otherintelligence quotient*
dc.subject.othermobile phone-based health intervention*
dc.subject.otherKorean American immigrant women*
dc.subject.otherFitbits*
dc.subject.otherexercise*
dc.subject.otherepoch*
dc.subject.otherwearable technology*
dc.subject.othermeasurement*
dc.subject.otheractive video games*
dc.subject.otherpreoperative anxiety*
dc.subject.othersedentary behaviour*
dc.subject.othermammogram*
dc.subject.othersedentary behavior*
dc.subject.otherheart rate*
dc.subject.othersocial cognitive theory*
dc.subject.othersenior citizens*
dc.subject.othersocial communication*
dc.subject.otherbreast cancer*
dc.subject.othertechnology*
dc.subject.otherphysical activity*
dc.subject.otherAutism*
dc.subject.otheraccelerometry*
dc.subject.othersocio-ecological model*
dc.subject.otherlight physical activity*
dc.subject.otherrecreational physical activity*
dc.subject.otherscreen based sedentary behavior*
dc.subject.otheraccelerometers*
dc.subject.otherplacement site*
dc.subject.othervirtual reality game*
dc.subject.otherpedometers*
dc.subject.otherobject control skills*
dc.subject.otherdepression*
dc.subject.otherphysical activity levels*
dc.titleEmerging Technology Applications to Promote Physical Activity and Health*
dc.typebook
oapen.identifier.doi10.3390/books978-3-03897-709-4*
oapen.relation.isPublishedBy46cabcaa-dd94-4bfe-87b4-55023c1b36d0*
oapen.relation.isbn9783038977087*
oapen.pages176*
oapen.edition1st*


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