Export citation

Show simple item record

dc.contributor.authorBender, Jan*
dc.date.accessioned2021-02-11T11:53:31Z
dc.date.available2021-02-11T11:53:31Z
dc.date.issued2014*
dc.date.submitted2019-07-30 20:02:00*
dc.identifier35189*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/45592
dc.description.abstractInteractive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.*
dc.languageGerman*
dc.subjectQA75.5-76.95*
dc.subject.otherphysikalisch-basierte Simulation*
dc.subject.otherdeformable solids*
dc.subject.otherGPU-based simulation*
dc.subject.otherdeformierbare Festkörper*
dc.subject.otherGPU-basierte Simulationphysically-based simulation*
dc.subject.otherMehrkörpersysteme*
dc.subject.othermulti-body systems*
dc.titleDynamiksimulation in der Computergraphik*
dc.typebook
oapen.identifier.doi10.5445/KSP/1000040123*
oapen.relation.isPublishedBy68fffc18-8f7b-44fa-ac7e-0b7d7d979bd2*
virtual.oapen_relation_isPublishedBy.publisher_nameKIT Scientific Publishing
virtual.oapen_relation_isPublishedBy.publisher_websitehttp://www.ksp.kit.edu/
oapen.relation.isbn9783731502043*
oapen.pagesIV, 255 p.*


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

https://creativecommons.org/licenses/by-sa/4.0/
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-sa/4.0/