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dc.contributor.authorNardi, Bonnie
dc.date.accessioned2021-02-10T12:58:18Z
dc.date.issued2010
dc.date.submitted2019-11-09 03:00:32
dc.date.submitted2020-04-01T09:35:56Z
dc.identifier1006122
dc.identifierOCN: 1162243995
dc.identifierhttp://library.oapen.org/handle/20.500.12657/24011
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/39736
dc.description.abstractWorld of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.
dc.languageEnglish
dc.relation.ispartofseriesTechnologies of the Imagination: New Media in Everyday Life
dc.rightsopen access
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHM Anthropology::JHMC Social & cultural anthropology, ethnography
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDB Internet guides & online services::UDBV Virtual worlds
dc.subject.classificationbic Book Industry Communication::W Lifestyle, sport & leisure::WD Hobbies, quizzes & games::WDH Hobbies::WDHW Role-playing, war games & fantasy sports
dc.subject.otherMedia
dc.titleMy Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
dc.typebook
oapen.identifier.doi10.3998/toi.8008655.0001.001
oapen.relation.isPublishedByb7359529-e5f7-4510-a59f-d7dafa1d4d17
oapen.relation.isbn9780472070985;9780472050987
oapen.pages245
oapen.place.publicationAnn Arbor


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open access
Except where otherwise noted, this item's license is described as open access