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dc.contributor.authorCondis, Megan
dc.date.accessioned2021-02-10T15:00:14Z
dc.date.available2021-02-10T15:00:14Z
dc.date.issued2019
dc.identifierhttps://library.oapen.org/handle/20.500.12657/41372
dc.identifier46904*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/38941
dc.description.abstractDigital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars’ inquiry into digital ethics and writing instructors’ approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies.
dc.languageEnglish
dc.rightsopen access
dc.subject.otherDigital counterpublics
dc.subject.otherDigital ethics
dc.subject.otherDigital publics
dc.subject.otherrhetoric
dc.subject.otherFemale activism
dc.subject.otherFeminism
dc.subject.otherFeminist activism
dc.subject.otherGender
dc.subject.otherInternet
dc.subject.otherInternet activism
dc.subject.otherInternet ethics
dc.subject.otherOnline abuse
dc.subject.otherOnline activism
dc.subject.otherOnline aggression
dc.subject.otherOnline ethics
dc.subject.otherOnline games
dc.subject.otherOnline gaming
dc.subject.otherOnline harassment
dc.subject.otherOnline hate
dc.subject.otherRhetoric
dc.subject.otherTrolling
dc.subject.otherTwitter
dc.subject.otherVideo game culture
dc.subject.otherVideo games
dc.subject.otherbasic ethic
dc.subject.otherdigital aggression
dc.subject.otherdigital ecologies
dc.subject.otherrhetoric
dc.titleChapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
dc.typechapter
oapen.identifier.doi10.4324/9780429266140
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.isPartOfBook6d39bf4f-ede9-4383-8578-f32ff5896eb1
oapen.relation.isbn9780367217952
oapen.review.commentsTaylor & Francis open access titles are reviewed as a minimum at proposal stage by at least two external peer reviewers and an internal editor (additional reviews may be sought and additional content reviewed as required).
oapen.peerreviewProposal review
peerreview.review.typeProposal
peerreview.anonymitySingle-anonymised
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
dc.dateSubmitted2020-08-20T13:58:43Z
peerreview.titleProposal review


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