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dc.contributor.authorRamirez-Moreno, Carlos
dc.contributor.authorLeorke, Dale
dc.date.accessioned2021-02-10T14:38:53Z
dc.date.available2021-02-10T14:38:53Z
dc.date.issued2021
dc.identifierhttps://library.oapen.org/handle/20.500.12657/43210
dc.identifier51083*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/36763
dc.description.abstractRegional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales are represented in digital games, to date scholars have largely overlooked the potential for videogames to likewise attract fans and ‘pilgrims’ to the locations in which they are set. This chapter addresses this gap through the case study of Yokosuka City in Japan, which has recognised the cult classic videogame Shenmue (Sega AM2, 1999) as a drawcard for tourists and fans outside the city. Through its ‘Sacred Spot Guide Map’, Yokosuka City officials provide a guide for tourists seeking to visit locations depicted in the game that contrasts their fictional and real-world counterparts and invites visitors to explore its spaces through affiliated promotion campaigns. Drawing on an analysis of the Guide Map, an interview with its creators and field observation in Yokosuka itself, we examine the potential for the Guide Map and other forms of city-funded videogame tourism to put cities overwise overlooked in travel guides and reviews ‘on the map’ and boost their local economy.
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspectsen_US
dc.subject.classificationthema EDItEUR::R Earth Sciences, Geography, Environment, Planning::RN The environment::RNC Applied ecologyen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSD Urban communitiesen_US
dc.subject.othercontents tourism
dc.subject.othercultural tourism
dc.subject.otherfan cultures
dc.subject.otherJapanese tourism
dc.subject.otherShenmue
dc.subject.othervideogame tourism
dc.titleChapter 3 Promoting Yokosuka through videogame tourism
dc.title.alternativeThe Shenmue Sacred Spot Guide Map
dc.typechapter
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.isPartOfBook1edbc28d-5373-4b45-b5fc-68acaa9d9570
oapen.relation.isbn9780367441234
oapen.imprintRoutledge
oapen.pages27
oapen.review.commentsTaylor & Francis open access titles are reviewed as a minimum at proposal stage by at least two external peer reviewers and an internal editor (additional reviews may be sought and additional content reviewed as required).
oapen.peerreviewProposal review
peerreview.review.typeProposal
peerreview.anonymitySingle-anonymised
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
dc.dateSubmitted2020-12-09T10:07:50Z
peerreview.titleProposal review


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