Export citation

Show simple item record

dc.contributor.editorHaines, Eric
dc.contributor.editorAkenine-Möller, Tomas
dc.date.accessioned2021-02-10T14:26:11Z
dc.date.available2021-02-10T14:26:11Z
dc.date.issued2019
dc.identifier1007324
dc.identifierhttp://library.oapen.org/handle/20.500.12657/22837
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/35408
dc.description.abstractThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UML Graphics programming
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UY Computer science::UYT Image processing
dc.subject.otherComputer science
dc.subject.otherComputer graphics
dc.subject.otherComputer games—Programming
dc.subject.otherOptical data processing
dc.titleRay Tracing Gems
dc.title.alternativeHigh-Quality and Real-Time Rendering with DXR and Other APIs
dc.typebook
oapen.identifier.doi10.1007/978-1-4842-4427-2
oapen.relation.isPublishedBy9fa3421d-f917-4153-b9ab-fc337c396b5a
virtual.oapen_relation_isPublishedBy.publisher_nameSpringer Nature
virtual.oapen_relation_isPublishedBy.publisher_websitehttp://www.springernature.com/oabooks
oapen.pages607
oapen.place.publicationBerkeley, CA
dc.dateSubmitted2020-03-18 13:36:15
dc.dateSubmitted2020-04-01T08:53:18Z


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

open access
Except where otherwise noted, this item's license is described as open access