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dc.contributor.authorRuggill, Judd
dc.contributor.authorMcAllister, Ken
dc.date.accessioned2021-02-10T12:58:18Z
dc.date.issued2015
dc.date.submitted2019-11-09 03:00:31
dc.date.submitted2020-04-01T09:36:53Z
dc.identifier1006095
dc.identifierOCN: 1055764294
dc.identifierhttp://library.oapen.org/handle/20.500.12657/24038
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/27222
dc.description.abstractAtari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
dc.languageEnglish
dc.relation.ispartofseriesLandmark Video Games
dc.rightsopen access
dc.subject.otherMedia
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UB Information technology: general topics
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGV Digital video: professional
dc.titleTempest: Geometries of Play
dc.typebook
oapen.identifier.doi10.3998/lvg.13030180.0001.001
oapen.relation.isPublishedByb7359529-e5f7-4510-a59f-d7dafa1d4d17
oapen.relation.isbn9780472072699;9780472052691
oapen.pages167
oapen.place.publicationAnn Arbor
oapen.review.commentsThe proposal was selected by the acquisitions editor who invited a full manuscript. The full manuscript was reviewed by two external readers using a double-blind process. Based on the acquisitions editor recommendation, the external reviews, and their own analysis, the Executive Committee (Editorial Board) of U-M Press approved the project for publication.
oapen.peerreviewExternal Review of Whole Manuscript
peerreview.review.decisionYes
peerreview.review.typeFull text
peerreview.anonymityDouble-anonymised
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityScientific or Editorial Board
peerreview.idd98bf225-990a-4ac4-acf4-fd7bf0dfb00c
peerreview.titleExternal Review of Whole Manuscript


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open access
Except where otherwise noted, this item's license is described as open access