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dc.contributor.editorCvetković, Dragan
dc.date.accessioned2023-12-01T18:03:48Z
dc.date.available2023-12-01T18:03:48Z
dc.date.issued2019
dc.identifierONIX_20231201_9781789239126_1770
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/130661
dc.description.abstractMultimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applicationsen_US
dc.subject.othereducation, virtual reality, bioinformatics, augmented reality, autonomy, gamification
dc.titleInteractive Multimedia
dc.title.alternativeMultimedia Production and Digital Storytelling
dc.typebook
oapen.identifier.doi10.5772/intechopen.77566
oapen.relation.isPublishedBy78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6
oapen.relation.isbn9781789239126
oapen.relation.isbn9781789239119
oapen.relation.isbn9781789849806
oapen.imprintIntechOpen
oapen.pages228


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