TY  - BOOK
ED  - Suter, Beat
ED  - Kocher, Mela
ED  - Bauer, René
AB  - Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.
DO  - http://dx.doi.org/10.14361/9783839443040
ID  - OAPEN ID: 1004722
ID  - OAPEN ID: OCN: 1100490603
ID  - OAPEN ID: http://library.oapen.org/handle/20.500.12657/25374
KW  - Media & Communications
KW  - Games
KW  - Video Games
KW  - Media
KW  - Media Studies
KW  - Game Studies
KW  - Game Design
KW  - Ludology
KW  - Narratology
KW  - Motivation
KW  - Game Mechanics
KW  - Ergodic Systems
KW  - Aporia and Epiphany
KW  - Computer Games
KW  - Media Aesthetics
KW  - Media Art
L1  - https://library.oapen.org/bitstream/20.500.12657/25374/1/1004722.pdf
L1  - https://library.oapen.org/bitstream/20.500.12657/25374/1/1004722.pdf
L1  - https://library.oapen.org/bitstream/20.500.12657/25374/1/1004722.pdf
LA  - English
LK  - https://directory.doabooks.org/handle/20.500.12854/39606
PB  - transcript Verlag
PP  - Bielefeld, Germany
PY  - 2019-03-15
SN  - 9783839443040
TI  - Games and Rules : Game Mechanics for the »Magic Circle«
ER  - 
