TY  - BOOK
AU  - Adamowski, Jan Franklin
AU  - Chew, Chengzi
AU  - Wals, Arjen
AU  - Mayer, Igor
AU  - Medema, Wietske
AB  - The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.
DO  - 10.3390/books978-3-03928-763-5
ID  - OAPEN ID: 46049
KW  - psychosocial perspectives
KW  - integrated water resources management
KW  - maritime spatial planning
KW  - decision-making processes
KW  - simulation
KW  - rural
KW  - water-food-land-energy-climate
KW  - Good Environmental Status
KW  - assessment
KW  - active learning
KW  - ecology education
KW  - social simulation
KW  - educational videogames
KW  - gaming-simulation
KW  - serious games
KW  - transformative change
KW  - Q-method
KW  - serious games (SGs)
KW  - social equity
KW  - learning-based intervention
KW  - sustainability
KW  - water
KW  - flood
KW  - institutions
KW  - planning support systems
KW  - system dynamics
KW  - Blue Growth
KW  - stakeholder participation
KW  - serious game
KW  - decision making
KW  - social learning
KW  - serious gaming
KW  - nexus
KW  - Water Safety Plan
KW  - game-based learning
KW  - stakeholders
KW  - mangrove
KW  - participatory modelling
KW  - integrated water resource management (IWRM)
KW  - experimental social research
KW  - river basin management
KW  - online games
KW  - drinking water management
KW  - drinking water
KW  - multi-party collaboration
KW  - water management
KW  - Schwartz’s Value Survey (SVS)
KW  - water supply
KW  - groundwater
KW  - role-play
KW  - simulations
KW  - stakeholder collaboration
KW  - relational practices
KW  - Maritime Spatial Planning (MSP)
KW  - gamification
KW  - aquaculture
KW  - transcendental values
KW  - peri-urban
KW  - urban
KW  - Integrated Water Resource Management (IWRM)
KW  - infrastructure
KW  - knowledge co-creation
KW  - policy analysis
KW  - role-playing games
KW  - water governance
KW  - value change
KW  - Mekong Delta
KW  - natural resource management
KW  - capacity building
L1  - https://mdpi.com/books/pdfview/book/2242
LA  - English
LK  - https://directory.doabooks.org/handle/20.500.12854/61529
PB  - MDPI - Multidisciplinary Digital Publishing Institute
PY  - 2020
SN  - 9783039287635
SN  - 9783039287628
TI  - Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problemsnull
ER  - 
